v2.0.0

Ambient light system

A clear source, a dark surface, and enough content to catch the beams.

The demo shows what GodRays is for: soft editorial lighting that frames a panel instead of vanishing into an empty wrapper.

Source

Top-centered orb

Spread

14 rays, high intensity

Use case

Hero panels and feature callouts

Styled quick start

Copy this entrypoint first. It includes the imports required to get the component on screen.

svelte
<script lang="ts">
  import '@dryui/ui/themes/default.css';
  import '@dryui/ui/themes/dark.css';
  import { GodRays } from '@dryui/ui';
</script>

<GodRays>Content</GodRays>

Import options

Root package

ts
import { GodRays } from '@dryui/ui'

Per-component subpath

ts
import { GodRays } from '@dryui/ui/god-rays'

API

Props, CSS variables, and the public data attributes you can target when styling.

Prop Type Description Default Required Bindable
color
string
Semantic color or tone applied to the component.
rayCount
number
intensity
number
center
{ x: number; y: number }
speed
number
blendMode
BlendMode
children
Snippet
Content rendered inside the component.